Dungeons And Dragons Rulebook
Nov/070

Dungeons and Dragons Noob Questions…?
My friend got the Basic Game Set and it’s pretty cool, Carn is a level 2 and we made into the advanced rulebook XD.
Now what other areas of D&D are there to explore…
What is the deal with the miniatures booster packs? How does that work and differ from the Basic Game Set? What other forms are there? What do we need for it? How are adventures created?
I read that the 4th edition is coming out, what does that mean exactly? How often do new editions come out?
I read there are updated rules, (Dungeons of Dread)? What does that mean for me who is new to the game?
Thanks for the answers… So how would a DM incorporate minis into an adventure?
What does one need the Monster Manual for?
What are the differences between MM I through V? PHB I & II? DM guide I and II? What to get?
Should I avoid getting any core books until v4 comes out? (if I plan on switching over to 4)
Congradulations and welcome to D&D.
Miniatures are used in one of 2 ways (usually) There is an actual game called Dungeons and Dragons Miniatures, which has a seperate rules set from teh actual RPG Dungeons and Dragons. So they can be used as a stand alone game is so desired
The other way is that people use them as visual representations of their characters and monsters in their world. This is generally used with a battle mat to help work out combats and to make it easier for players and DM’s to see what all is going on
How it differs from the box set is that D&D minis and D&D are two diffrent games that fit to diffrent genre’s of games.
As to other forms… i’m not sure, i believe there are about 16ish sets of miniatures, but i could be greatly mistaken as i dont play that game.
You basically need only what is supplied and your imagination… its great to have a game that all you really need is your mind and you instantly have a near infinite playing field.
Adventures are created pretty easily. Basically you have a plot hook and go on a quest to solve it. That is the simple version and you can add as much additional depth to that basic forumla as you woud like. Plots, sub plots, side quests, etc can all be added to such a degree that you actually will forget the original reason you ever started playing… but thats the fun of the game. The world develops around you and all you have to do is play in it.
As to 4th edition…it basically means they(wizards of the coast) are going to revamp the system again. Its not something that you have to do, but if your wanting to play the “latest and greatest” so to speak you have to start playing it. I could take it or leave it though. 3rd edition has 45 base classes 2000+ prestige classes and thousands and thousands of spells and feats to choose from. Not counting some of the really good 3rd party materials out for it… once i run out of materials i might look into switching sometime around 15ish years from now. As far as how often the editions come out… about every 7 to 10 years is about average.
As far as updated rules… it doesnt mean anything to you. The great thing about D&D is that you only play with what you feel comfortable with. If you want to stick with core books then do that. if you want to expand then feel free to. If you do it slowly then you never have to worry about being overwhelmed with rules.
Additional details:
You basically incorporate minis as i said above. Just use them in combat to help sort out whats happening. It helps to have some sort of battle mat though (a battle mat is a large grid that you can use to measure distances and the location of various pieces in play)
The monster manual is used to give the PC’s monsterous opponets. It gives you the stats and abilities of things you might have to face in the game. its a really useful book to have.
The diffrences in the books are they add more stuff. MM1 is the “basic” monsters that should be encountered in about every fantasy world. The Manuals 2-5 just give you another few hundred monsters to work with. it greatly expands the foes you can put the players against. As to the PHB2 and DMG2 they are expansions that add options to the players and the DM’s to give them a few more feats and what not to choose from. it allows you to expand your rules set with out jumping into alot of new books that are highly specific.
If you plan to switch then yeah i would just wait… 4th edition is pretty mediocre in my opinion, but it will be the newest edition so if your wanting to just start up really well into that then i would just use teh SRD to play right now and wait until june to buy the 4th edition books
Dungeons and Dragons Monster Manual 3.5 Part Two
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