Dungeons And Dragons Gnomes

24
Oct/07
0

Statistics or Bonuses for a 2.0 Dungeons and Dragons Gnome Illusionist?

I’ve got D&D (2nd edition) tonight and tomorrow I think I’ll have gotten to 1st level by then. We’re all -200 at the moment. I’ve googled (and read through wiki) but can’t find the exact bonuses for being a gnome illusionist. Meaning the saving throws, the ability scores, etc. I was thinking about being a specialist in a different magic school like alteration (since 1st level spells in alteration are nifty) but I don’t think that a gnome specializing in alteration would get better bonuses than a gnome specializing in illusion.

Any free downloadable books or guides would be appreciated. Thanks in advance!

An odd start…I can’t refer you to any online sources, but I still keep my 2nd edition knowledge handy and hope this helps:

Gnomes gain +1 Intelligence and -1 Wisdom, and they are the only race besides humans who can be Illusionists. They gain a +1 magic save for every 3.5 points of Con. They also suffer a 20% failure chance when using magical devices except Illusion devices.

Otherwise, gnomes don’t gain any other special abilities beyond what specializing in a school of magic already grants.

Dungeons & Dragons – Prison Without Walls 2


The Complete Book of Gnomes & Halflings (Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook Rules Supplement/PHBR9)


The Complete Book of Gnomes & Halflings (Advanced Dungeons & Dragons, 2nd Edition, Player’s Handbook Rules Supplement/PHBR9)


$14.74



The Quintessential Gnome


The Quintessential Gnome


$7.95


A complete guide to gnomes for Dungeons & Dragons. The first major release detailing the gnomes is sure to grab the attention of players and game masters alike. This supplement further enhances the gnome race and increases the options for anyone considering using gnomes in their games….

Heroes of High Favor: Gnomes


Heroes of High Favor: Gnomes


$9.95



EverQuest


EverQuest


$78.85


Players begin by creating their EverQuest alter ego. Elements such as race (12 in all, including Dwarf, Ogre, Troll, Halfling, Gnome, Barbarian, Dark Elf, Human) and class (14 in all, including Bard, Magician, Paladin, Ranger, Rogue, Warrior, Wizard) determine your character’s statistics and special abilities. For instance, the Warrior class of any race is inherently strong, though the Warriors of…


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